Stray

Stray holds the rank of Chaos Sower on the Graveyard Galleon, and can easily be pointed out in a crowd by his wraithlike appearance. Despite his grim looks, he’s generally just around to have fun. Due to his chaotic family background, he absolutely despises being bored and can often be found causing messes both big and small.

Backstory
Also known as the Wanderer, Stray was born right before the golden age of piracy, in the house of a French noble. Up until age five, he was a normal child. Despite being a bastard, his mother loved him deeply, to the rest of the families dismay. Yet his innocent childhood was abruptly ended when his true father drowned him in a fountain and snapped his neck for good measure.

He woke up later that afternoon, now a hooded figure with flames for eyes, soaked in the fountain. The five-year-old ran home, terrified. Although nearly scared to death herself, his mother recognised the voice of her child and tried to keep his transformation a secret. However, not a month later, word got out, and both the boy and his mother were to be burned at the stake. Him for supposedly being a devil, and her for harbouring it.

Despite not being harmed by the flames himself, seeing his mother burn to death scarred him for life. When fire failed to kill him, the executioner diced him to pieces, yet he once again awoke later, this time in a harbour. He ran away as far and hard as he could.

Due to his monstrous appearance, people continued to hunt him down, and he spent his years avoiding them. One time, he was in a German village, and they had tried to apprehend him. He blacked out, waking up later to the town being almost levelled by an intense blaze. Bodies were strewn across the place. He was horrified.

Stray eventually made his way back to the streets of the French port city he grew up in and joined other boys as thieves. It was the only place he felt he belonged, with other misfits and orphans. There, he met another boy, Edvin. Edvin himself was planning on leaving France to become a privateer. They sailed many a voyage together, led by their captain who had a sharp disdain for the country they served. He accepted the strange boy as family, something Stray hadn't had for a long time.

Many times the crew of the privateering brig came across a mysterious masked jester, who offered help for their more chaotic plans. It was too late when they discovered the jester wasn’t all that he seemed.

In a raid gone wrong, the Wanderer was knocked overboard. He sank to the bottom of the ocean, and while he tried and tried, but could not swim up. For many years he would try to reach the surface, only to be crushed and die, before reviving and making a mad dash to the surface. This pattern repeated over and over.

He was saved when an anchor dropped down onto the ocean floor. He desperately clung to it and was hauled up by an unwitting fisherman, who dropped him off at the nearest port. For the next few years, he searched for what he was as well as his old ship and crewmates.

While he didn't find what he was looking for, he discovered information that upended his whole life when he was thirteen. His father was a being of pure chaos, a deity by the name of the Jester. The god had killed him when he was five and taken half of his soul. His bloodline is what turned him into this undead monstrosity.

Upon discovering the truth, he swore revenge on his father. He continued to sail the seas, stowing away on ships to gain free passage as he searched for the monster that made him. During his travels, he continued to look for magicks to learn, which he wrote down in a huge book.

Eventually, word got out of his various dangerous and destructive exploits, and somehow, a letter from Edvin found the Wanderer. It invited him to come to an island of pirates, filled with magic, one where he would not be persecuted. He jumped on the chance, but upon his arrival, he found his dear friend and the last of his old crewmates, was murdered by the Jester, who had recently been causing trouble on the island.

The Jester had started a civil war, was manipulating people, and had burnt down the forest twice. Stray was enraged and swore to kill the Jester, doing whatever it took to banish him from the island forever. The story remains unfinished, as the war rages on. The Wanderer, now called “Stray”, defends the pirate haven from threats, aiming to end the battle with the Jester, as he continues to struggle with what he is on the inside: a weapon.

Appearance & Gear
Stray is a hooded, wraithlike figure clad almost entirely in grey. His belt and his visible “undercoat” which is a crimson colour. He has no face, in its place is a dark void, with two glowing eyes that can appear as many colours. His eyes glow to reflect his emotions and are mainly purple, meaning neutral.

None of his gear looks to be ever on him, but he owns a pistol, a rifle, a flaming rapier, and a tome full of ancient spells he’s learned through the years. He can call upon them at any moment, summoning them to his person. His rifle used to be owned by his dead crewmate, Edvin Stalblade.

Personality
Stray is curious and free-spirited by nature. Though sometimes antagonistic, Stray generally means well at heart, even if he does the exact opposite of what would actually help. Stray can sometimes be quick to anger on certain subjects and has quite poor impulse control. Listening to authority isn't exactly his strongest suit either, and the pirate hierarchy is difficult for him, but he tries his best.

Abilities & Skills

 * Nominamancy Stray can call upon the names of any person he meets, even if they’ve never met them. He can’t use their names in special ways as Fae and demons can.
 * Fire Summoner Stray can summon flames matching the colour of his eyes, and throw them.
 * Agile Stray is remarkably flexible and agile. His weight is so little it defies physics on how he can remain on the ground when a gust of wind blows through.
 * Silver Tongue Stray has a silver tongue that can make whatever bullshit he spews sound reasonable.
 * Undead Although Stray can “die”, he’ll come back sometime later with missing memories. Depending on the damage, he could be gone for longer or shorter times.

Other Information

 * Due to his traumatic experience with the sea, he hates and is scared of most of its residents, and though he enjoys being on a ship, he will not swim.