Yarrbot

[Put the character art here] A beloved steward of the Isla de Oro and proprietor of Thatch's Tavern, Yarrbot is a technological marvel who maintains a constant watch on the isle. Rumours abound about his origins as the remains of the infamous pirate captain Blackbeard, but he merely appears to be a sophisticated automaton powered by rum, topped by a mysterious skull and with a predilection for sulfur and terror.

Backstory
Yarrbot was created by Lords Flintlock and Pic after they found a washed-up skull on the beach of Isla de Oro. Using a mixture of magic and futuristic technology, they built a cybernetic body upon which they placed the skull and brought it to life. Their new creation was so grateful upon coming online that it swore to protect the island against invasion and to serve its denizens rum for eternity. After struggling mightily and somewhat violently to remember his former name right after waking, he finally christened himself Yarrbot. He now spends his days in Thatch's Tavern, serving drinks and telling tales of the crews and ships, and spends his nights patrolling the island, helping the Nightwatch on their duties. Although Grim might say that 'help' is a mighty complimentary word for what he does.

Fueled by rum, Yarrbot has a very murky memory about his skull's past life, but he does seem to remember that even other pirates feared him. He also seems to secretly favour the pirates on the isle who have large beards, and he can sometimes be seen stroking an imaginary one on his own face.

After the tsunami tides had settled, all progress made on Yarrbot’s body was lost. The current Botmaster at that time, Eggouus, was nowhere to be found, and so, the bot took it in its own hands to maintain himself with whatever he could find around the isle, even if that created some unforeseen consequences…

Appearance & Gear
When he first came online, Yarrbot was a rather ramshackle creation, pieced together from whatever Flintlock and Pic could salvage from raids and trade runs. Over time, as the Isle prospered and they were able to acquire higher quality materials, he was systematically upgraded to be more imposing and sophisticated.

His latest appearance before the tsunami hit the isle was due to a complete overhaul of both his programming and his engineering. This version of the tavern publican was carefully planned out and built to represent the flashy and fearsome reputation of the Council of Bones, and stood as a testament to that spirit, with matched panels, carefully bundled and routed wiring, and moving parts optimized for both range of motion and noise reduction.

After the tsunami, however, all that marvellous wonder was lost to the sea. Yarrbot was torn down to nothing but a shade of himself, more akin to that of his beginnings with Flint and Pic. Over time, as the isle rebuilt, so did he, but he’s nothing compared to what he could be. He’s a walking memory of the struggles and pain the isle has gone through, but he carries on with the grace and pride so characteristic of him. The only thing that has remained unchanged through all his upgrades and overhauls is the skull atop the mechanical parts with piercing teal eyes, making him undeniably and unmistakably who he is.

As the automaton that he is, he is armed with multiple pistols, stored in hide-away compartments in his forearms which deploy on mounted brackets. He also has a cutlass that he can eject from the palm of his right hand.

Personality
As the proprietor of Thatch’s Tavern, Yarrbot most often conveys a jovial and warm attitude, programmed to maintain the crew in high and low spirits alike. He spends the vast majority of his time regaling his patrons with the exploits of their fellows, ensuring that even lost and erstwhile pirates are never forgotten, and he fills these tales with bravado and grandeur as appropriate. His cybernetic nature allows him to switch on a dime, however, to overt aggression and threat if a foe is detected or reported in the vicinity.

After the tsunami hit, however, he’s been reported to have a humour that changes as swift as the tides, with his lengthy tales turning into nothing more than a whisper. Nevertheless, foolish is the one that faces this mechanical horror unprepared, for his cutlass is not the only sharp weapon he carries within him.

Abilities & Skills

 * Impervious Due to the nature of his body, he is functionally immune to a simple pistol or blunderbuss shot, and close-combat weapons are even more useless.
 * Magical How Yarrbot truly works is still a mystery. However, he seems to have some influence over magic, as the hearts of those who see him sink into fear and respect, as if witnessing that the ghost of an old legend has come to life.
 * Knowledgeable He knows many things, from tales to fighting techniques. Some pirates would find this much knowledge impossible to remember.
 * Expert Marksman & Swordsman Yarrbot is exceptionally talented with ranged weapons, swords, and knives.
 * Confident Sailor Some believe it’s a remnant from when he was alive. Others believe he learnt it from the peoples of the isle. But as it turns out, Yarrbot can sail and command a ship fairly well.
 * Mixing Expert He can prepare and serve almost any drink you could imagine.
 * Neat Perfectionist He knows all sorts of cleaning and maintenance techniques.
 * Nightbound At night, he’s been programmed to patrol the isle, and aid the Nightwatch on anything they need.

Other Information

 * He’s practically defenceless when he’s soaked in water.
 * He has an enemy/friend relationship with Grim and has served as his lantern more than once.
 * He has two barmaids who work for him, Croco and Annie.
 * He can be commanded to do specific actions by the Upper Decks, like serving rum or calling attention in the tavern.
 * He is very critical of pirates firing weapons inside his building and has sent more than one pirate rolling down the street for it.
 * He doesn’t ask for payment in gold for his services. Instead, he just requests rum or a mango, as he runs on it.
 * Yarrbot’s left arm contains the induction port with which he consumes rum. He ejects it directly from his palm into the lid of the barrel, taking no care to remove the bung properly. His full-barrel-per-day fueling sessions are always noisy and explosive, and it is advised to duck and cover from the blast of splinters if he is seen to be approaching one at the end of the day.