Everett Seymour Brown

Having been cast adrift by the merchants he had been travelling with, no one was more surprised than Everett himself when he arrived on the shores of Puerto Dorado, with nothing to his name except for a sickle and a mysterious notebook which had somehow survived the journey. Nowadays, he can be found relaxing in the tavern or harassing the crabs in various rock pools by the beach. The crow-spirit is the current Captain of the Sunken Cephalopod.

Backstory
You can find "Crow-Made Human(oid)", a story from Everett's backstory, here!

During the Spring and Autumn Period of Ancient China, a large group of avian-spirits flocked together, meditating for thousands of years to achieve a humanoid form. Whilst recruiting new members, the flock travelled across the world, eventually landing in Scotland, where they performed the final ritual. Their form was not perfect, but it would do. They chose to forget their past as spirits, to have a more ‘proper’ human experience.

Soon after, a peasant couple spotted the now young boy and took him in, since they were unable to have children themselves. Though they noted his unusual hair and eye colour, they were very kind to him and treated him as their own child.

However, when the ruling lord would pass through the small farm, he took Everett, arguing that as the couple could not pay their taxes, the boy would have to do. Everett then spent eight years within the lord’s care, mostly working as a servant, entertainment due to his unusual appearance, and an assistant under the lord’s physician.

Unfortunately, or fortunately, the Black Death had arrived at Scotland, taking the lord with it on its rampage. As he and the physician had grown somewhat close over the years, Everett followed the doctor down south to London to try and help cure the people of the plague. During this time, he met Emelia. The two of them soon fell in love, but Emelia caught the plague. Everett tried his best to care for her, but his efforts were all in futility. Emelia died, leaving him devastated.

In an attempt to get away from things, he joined a group of merchants aboard their ship and sailed with them for a good four years. He travelled the world, trading and becoming a sort of ship doctor for the rest of the crew. One night, he woke up to find himself in horrible pain. Nubs of wings began to grow, horns tried to force their way out of his head, with antennae sprouting between them. Scared by his monstrous transformation, Everett pulled together a flimsy raft, took his prized possession, and left in a hurry.

A storm waited for him, tugging at the raft until he was clinging to one singular plank. The waves tossed and turned, eventually bringing him to the shores of Puerto Dorado, where he adopted the moniker of ‘Charlie’ before using his given name.

Appearance & Gear
Everett stands at 180cm (5’11) with talcum-white hair and a streak of dark-grey in his fringe that mirrors the white streak in Jack Darkness’s hair. The ends of his hair that rest along the nape of his neck fades to a light pink. Two large, raven-black wings protrude from his lower back, strong enough to carry his weight in flight. A set of brown, ram-like horns curl forwards from under his feathered ear tufts, and two fluffy, cream-coloured antennae similar to a silkmoth's rise from the top of his head. A crow pendant is weaved into the brain in his hair.

More often than not, Everett's face is obscured by a plague doctor’s mask with glowing opaque yellow lenses. He is impartial to his dark-brown trench coat and wears a ruffled shirt beneath it. After becoming the Captain of the Sunken Cephalopod, he wears a plum-coloured pirate hat, adorned with several black and pink feathers, with an orange squid pendant proudly resting on the ribbon.

A small clear glass bottle holds an emergency shot of a particularly potent potion of healing he ordered from Raven Ivanof. A cork stopper is firmly jammed into it, with string threaded through so he can wear it as a necklace of sorts. His fawn-brown trousers are tucked into his steel-toed boots, strapped into place by small garters if his talons have taken the place of said boots. A sickle rests in its sheath, a few satchels of odds and ends also tied onto the belt. A small leather bag is also secured around his waist. Everett keeps his notebook within a waterproof compartment in his leather bag, the notebook serving as a record of the different things that he’s come across along his travels. It also doubles as a diary. The beginning of the book contains notes written in illegible chicken-scratch which he is still trying to decipher. The bag also holds various herbs and liquids in little jars, as well as bandages, a scalpel, and a few quills.

Personality
The collective personality of ‘the flock’ is generally of a mischievous spirit that revels in the chaos it might cause as it is very, very bored. However, Everett, like the dove (one of the bird-spirits within ‘the flock’), tends to be more docile and pacifistic. He is a reasonably friendly individual that enjoys talking to others over a cup of tea or rum. Everett is a doctor first and foremost, and so is hesitant to engage in combat, not being the most useful in the aggressing team.

His insatiable curiosity causes him to let his morals a little loose to test a hypothesis if he knows that the experiment will not do too much long-lasting harm. He enjoys observing wildlife and taking notes on the crabs on the beach. After becoming more in touch with his Fae(-ish) origins, Everett’s personality has become a little more fractured and prone to slight, subtle changes depending on the weather, season, and time of day, being the result of a hundred-or-so birds spirits within one body.

When drunk, he behaves like a somewhat deranged cat, albeit a cat that will not harm anyone on purpose. He will usually cling to the nearest pirate he considers a friend and fall asleep on them.

Abilities & Skills

 * PhysicianEverett is a capable doctor when it comes to treating physical ailments, though his skills are slightly lacking when it comes to magical wounds. He is constantly updating and adding to his collection of medicines.
 * Artist He is an adept artist, having drawn many cross-sections, diagrams, and still lifes of plants and animals in his journal.
 * Winged Two large wings sprout from his lower back, giving him the power of flight. Everett is quite agile in the air and comfortable in the domain of the sky.
 * Spirit flock Being made of a large collection of bird spirits, Everett has now mastered the ability of dispersing into his “flock form”. Reforming is trickier, and he can still struggle with it at times. He is also prone to dispersing into his “flock form” when scared.
 * Shapechanger Everett is made of a sort of magical spirit-clay which can be moulded, allowing him to shapeshift, although he hasn’t mastered it. He usually uses this ability to change his facial features and make slight modifications to his appearance.
 * NavigatorDuring his time on the merchant ship, and having been the Sunken Cephalopod’s Navigator for many moons, he knows his way around maps and star-charts.

Other Information

 * Everett's shape-changing is limited by his skill and that it follows the rule that there can't be more or less mass than before. In addition, the more individual forms there are, the harder it is to carry out pre-planned operations, as each form has a consciousness of its own and is a fragment of the greater consciousness.
 * As Everett is something similar to a Fae, he cannot lie. However, like the Fae, he can stretch the truth and omit details. He is also burnt by iron, and if a bag of grain was spilt in front of him, he would have to count every last piece of grain that left the sack. His laughter is that of tinkling bells. However, he does not mind bread too much. Thanking Everett or apologising to him will also not put you into his debt.
 * He can get drunk on honey.
 * Everett is somewhat afraid of the colour red and seeing it fills him with dread and/or makes him anxious.
 * Sudden, loud noises spook him and will most likely cause him to flee or disperse into his “flock form”. This especially applies to firecrackers, although he has become slightly desensitised to artillery and is largely unaffected if he knows cannons or guns will be fired prior to them being used. Otherwise, it will still have a strong effect on him. Drums also fall into this category. Everett does NOT like drums.
 * Everett cannot enter dwellings that he has not been in before without being invited in verbally. It will be as though he has met an invisible, immovable wall if he tries to get in otherwise.
 * Everett and Jack Darkness share a psychic link.
 * He is a hoarder, often stockpiling supplies whenever possible. He collects many shiny things and refuses to throw anything out, no matter how useless it may be, since ‘it might be useful in the future!’
 * The devastation of the Black Death has led him to avoid rats and other rodents. If Everett ever needed to be removed from a room, placing a rodent into it would be a sure way to make the doctor leave.
 * Everett is, unfortunately, not a very strong swimmer. In fact, he can stay afloat, and that is about it.
 * Everett does not have a face, as a default. Instead, there are rings of grey solid, clay-like substance, that get smaller as they go further into the cavity where a face should be.