Grim



Grim is the sharp-witted, sharpshooter undead skeletal scourge that's been the terror of the seven seas for longer than he can remember. He was the second person hired by NukeSquid into the Nightwatch and the first captain of Graveyard Galleon, which he fearlessly and ruthlessly commanded for many years as both Dread Captain and Dread Lord before he eventually retired and gave the helm to Jane Azarok Barnaby. Apart from being an exemplary pirate and a terrifying ghoul, Grim is also an explorer, inventor, and low grade witchman, often found messing around with weapons, explosives, and forces he should not be messing with, such as the sands of teleportation that scattered him across dimensions until he was eventually returned now armed with control of sand magics, or the fogs from the lighthouse that he's currently presumed to be missing in.

Backstory
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Appearance & Gear
Grim appears as an old but well-preserved skeleton, due to all the moisture and salt of his nightly rest. Though standing small next to some of the larger denizens of the Isla, he is still quite intimidating to most humans at 6'3. He wears an large black overcoat with gold trim and a large moon embroidered on the back, in addition to a classic pirate hat that always sits atop his skull. Due to the amount of time he spends underwater as part of his contract with Davy Jones, his bones have taken on a very slight greenish hue, and marine life such as barnacles, sea stars and seaweed has stuck itself to his coat and bones. Last he was seen his left arm was covered in bandages concealing an inky black substance, with a small indent on the palm from which sand spills out.

Thanks to his coat of infinite arms which is enchanted to hold any amount of weaponry, Grim is a walking arsenal with pistols, blunderbusses, rifles, daggers, cutlasses, explosives aplenty, but his favorite weapons that he usually relies upon are the cutlass he killed Nathan'el with, shiny thanks to meticulous care and barbed to bleed, an enchanted flintlock gotten during a raid when he was still alive that lets him use any solid material as ammunition, and his ability to control sand and use it as a means to harm that he obtained from the magic sand after it had scattered him across dimensions.

Personality
In life, Geralt valued loyalty and camaraderie as the pinnacles of virtue. As Grim, his betrayal has reinforced these ideals, while adding in a healthy portion of nihilism and sarcastic humor due to his immortal nature. This makes him invaluable to his friends - and a nightmare to any who do not respect a code of brotherhood.

Being undead, he can freely detach and reattach bones, even if they are not part of his original skeleton. This makes him essentially immortal, and even if his whole body is destroyed, he is reborn in a new skeleton at the bottom of the ocean, though the tithe he owes Jones grows every time.

Due to his complete lack of flesh and organs, he does not require sustenance of any kind beyond his communion with The Deep each night. However, he maintains a peculiar desire for dairy products nonetheless. How he consumes them is a mystery unknown to all but himself and his fellow watchmen.

Abilities & Skills

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Other Information

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